AI Insights · Timothy · April 2022
Top 5 Roguelike Games on iOS in Africa: Q1 2022 Performance
Discover the performance trends of the top 5 roguelike games on iOS in Africa for Q1 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top roguelike games on iOS in Africa saw varied performance trends in terms of weekly downloads, revenue, and active users. Here's an overview of how these games fared:
Hero Wars: Alliance RPG from Nexters Global LTD showed a significant increase in weekly revenue, peaking at nearly $3.1K in mid-March. Weekly downloads fluctuated, reaching a high of 4.2K in early January, followed by a decline and then a moderate recovery towards the end of the quarter. The game maintained a steady number of weekly active users, starting at 4.8K and peaking at 6.3K in the first week of January before experiencing a slight dip and stabilizing around 5.7K in March.
Archero by HABBY saw its weekly revenue peak at approximately $1.6K at the end of February. Weekly downloads experienced a spike in mid-January, reaching 1.2K, and then gradually settled around 300 towards the end of March. The game's weekly active users also saw an initial rise, peaking at 3.7K in late January, before stabilizing around 2.2K for the remainder of the quarter.
Cave Shooter from EYOU TECHNOLOGY had a consistent number of weekly downloads, averaging around 300. The weekly active users showed a steady increase, starting at 903 at the end of December and reaching 1.4K by the end of March.
RAID: Shadow Legends by Plarium Global Ltd experienced a notable peak in weekly revenue at the end of January with $3K. Weekly downloads remained relatively stable, averaging around 200 throughout the quarter. The game’s weekly active users started at 928 and saw a gradual decline, stabilizing around 725 by the end of March.
Awaken: Chaos Era from DianDian Interactive Holding saw a peak in weekly revenue of $241 in mid-February. Weekly downloads spiked at 2.4K in mid-January but dropped significantly thereafter. The game’s weekly active users started at 1.6K and saw a consistent decline, ending the quarter at 147.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.